Hi All!
Lately we had a project where we had to create proxy files for a lot of different vegetation objects. I didn't realize that there was no option to batch export multiple objects to multiple different proxies.
This feature would be great when dealing with large amounts of geo, and batch creating multiple proxy elements at once.
One more idea we had. I Think it would be great if the default name of the vrmesh file was from the base object we are exporting, so that there was no need to manually rename the "untitled.vrmesh" to the object name we had in the scene. I don't know if this is a c4d limitation, but i would imagine that most people would like to have the same name for their proxies as they had for the raw geo.
If there were other considerations on why the proxy exporter works the way it does, any information would be highly appreciated
Lately we had a project where we had to create proxy files for a lot of different vegetation objects. I didn't realize that there was no option to batch export multiple objects to multiple different proxies.
This feature would be great when dealing with large amounts of geo, and batch creating multiple proxy elements at once.
One more idea we had. I Think it would be great if the default name of the vrmesh file was from the base object we are exporting, so that there was no need to manually rename the "untitled.vrmesh" to the object name we had in the scene. I don't know if this is a c4d limitation, but i would imagine that most people would like to have the same name for their proxies as they had for the raw geo.
If there were other considerations on why the proxy exporter works the way it does, any information would be highly appreciated
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