Hi All!
I remember that something similar was requested in these posts a while back. I think an instance or reference node would be great, so that we can use node setups or standard material setups and reuse them multiple times and have a single point where we can change all the attributes across the scene.
I would imagine an implementation where there is a reference node "output" so i can connect the node graph part i would like to use. And use the reference node as in input for displacement, extra tex or other places, where we want to use node setups across multiple materials or effects (like shader node). If this could work both ways so we could use the standard v-ray materials together with the node materials and link different outputs and inputs, that would be great.
I think this would be a great workaround without haveing to create custom outputs for materials, just have node that are referenced across the scene.
This is just and idea but it would solve the following issues
- create custom render passes/ AOV-s
- link node setups across multiple materials
- link displacement to materials
- link shader based effectors to materials
I remember that something similar was requested in these posts a while back. I think an instance or reference node would be great, so that we can use node setups or standard material setups and reuse them multiple times and have a single point where we can change all the attributes across the scene.
I would imagine an implementation where there is a reference node "output" so i can connect the node graph part i would like to use. And use the reference node as in input for displacement, extra tex or other places, where we want to use node setups across multiple materials or effects (like shader node). If this could work both ways so we could use the standard v-ray materials together with the node materials and link different outputs and inputs, that would be great.
I think this would be a great workaround without haveing to create custom outputs for materials, just have node that are referenced across the scene.
This is just and idea but it would solve the following issues
- create custom render passes/ AOV-s
- link node setups across multiple materials
- link displacement to materials
- link shader based effectors to materials
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