Hi All!
I was wondering if it would be possible to implement a switch texture node similar to the switch material node? this would be really useful in complex materials where we have multiple color variations of a product and want to use an input switch to choose the right for the object or scene file.
The closes thing i could fin was the multi-subtext node with an option for Use ID generator texture. But i couldn't make it work. i used a custom user data field on the object called "matswitch" and connected a user scalar node ( with the same attribute) to the id generator texture input. but it didn't work.
What's the right setup that would make texture switching work?
I was wondering if it would be possible to implement a switch texture node similar to the switch material node? this would be really useful in complex materials where we have multiple color variations of a product and want to use an input switch to choose the right for the object or scene file.
The closes thing i could fin was the multi-subtext node with an option for Use ID generator texture. But i couldn't make it work. i used a custom user data field on the object called "matswitch" and connected a user scalar node ( with the same attribute) to the id generator texture input. but it didn't work.
What's the right setup that would make texture switching work?
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