Announcement

Collapse
No announcement yet.

V-Ray Next for Houdini, Update 2

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • V-Ray Next for Houdini, Update 2

    Hello everyone,

    I'm excited to announce that we've officially released an update for V-Ray Next for Houdini.

    You can find the new builds here: https://download.chaosgroup.com/?platform=58&product=47

    Here's the new feature highlights:

    Rendering
    • Added a "Pattern ID" texture for an improved and simpler workflow when assigning materials.
    • Added a "Random" texture for a more convenient way to generate random values to use in the shading network.

    Houdini integration
    • Added support for multiple Post-Translate Scripts, allowing you to extend V-Ray with custom options specific to your workflow.
    • Added support for textures embedded in HDAs using the "opdef" prefix.
    • Added support for the "Representative Node" option on HDAs.
    • Added a "Pack Scene" option to simplify RFE submissions.

    Texture Baking
    • Added a V-Ray Renderer TOP node, allowing you to export VRScenes or start final renders during the execution of the node graph.
    • Added support for Post-Translate scripts to the V-Ray Baker Tool.
    • Added support for the denoiser render element to the V-Ray Baker Tool to further speed up the texture baking process.

    Enjoy!
    gosho.genchev@chaosgroup.com
Working...
X