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V-Ray for Solaris - now in Beta!

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  • V-Ray for Solaris - now in Beta!

    Hello everyone,

    We invite you to beta-test our upcoming support for Houdini's Solaris and the V-Ray Hydra delegate.
    The Beta is open to all existing users and you will find the builds containing the V-Ray Hydra delegate available for download at the V-Ray 5 for Houdini nightlies section of the Chaos Website*.
    In the Beta, we have added support for the following features:
    • Live & Referenced (through USD) geometry
    • Instancing & Variants
    • V-Ray Lights
    • V-Ray Materials
    • V-Ray Displacement
    • V-Ray Subdivision
    • V-Ray Physical Camera (with Depth of Field & Motion Blur)
    • V-Ray Object Properties (through Render Geometry Settings LOP)
    • V-Ray Matte Surfaces (through Render Geometry Settings LOP)
    • V-Ray Render Settings (through Render Settings LOP)
    • V-Ray Production/Final rendering (through USD Render ROP LOP)
    • V-Ray Batch rendering (through Husk)
    We'll update the builds regularly during the Beta stage so make sure to check for updates in this forum thread.

    We also plan to expand upon what is already supported as we progress. Any suggestions for improving the V-Ray Hydra delegate with new functionality are highly appreciated!
    Currently, the following V-Ray features are not yet implemented:
    • AOVs support is not implemented yet (coming soon)
    • V-Ray Environment Fog is not implemented yet (coming soon)
    • V-Ray Aerial Perspective is not implemented yet (coming soon)
    • V-Ray Clipper is not implemented
    • V-Ray Fur is not implemented
    • V-Ray Plane is not implemented
    • V-Ray Proxy import is not available due to a Solaris limitation
    • V-Ray VRScene import is not available due to a Solaris limitation
    We have also compiled a list of the issues we are already aware of and working to resolve. Please feel free to ping us here on the Chaos forums with any problems you may stumble upon.
    • Using USD PrimVars for shading has no effect
    • Crash with V-Ray Color to Mono VOP
    • Updating Displacement materials will occasionally require a delegate restart
    • V-Ray materials will fail at automatically generating a Preview Surface Shader (Material Library LOP)
    • The V-Ray Hydra delegate will occasionally require a viewport pan/zoom to force an update

    * Please note that the V-Ray Hydra delegate is activated for V-Ray 5 builds for Houdini versions greater than 18.5.462**, on Windows and Linux only. OSX support is coming at a later stage.
    ** If possible, please use the latest Houdini production build (18.5.532 as of April 29, 2021) .
    Last edited by Gosho.Genchev; 29-04-2021, 09:14 AM.
    gosho.genchev@chaosgroup.com
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