Hi guys, congrats on the release! We took the liberty to get licenses and get going straight away 
We are porting a maya project to houdini and are running in a couple issue/have some questions:
- there is no temperature color mode on any of the lights in houdini. i am not sure if i missed a post or a workaround in the beta forum or if this is coming still. we use this a lot, so a fix for this would be very welcome!
- the standard values for the shadow bias are 0,02 in maya, in houdini its set to 0,002. is there a specific reason for this? I dont see any difference in when comparing them.
- there is a scale parameter missing on lights. in maya we sometime create ellipsoid light from sphere lights. i found the only work around is to add a tranform node inside the light. Although this does work, it is not a very clear solution as we would always have to dive in a light, or make stickynotes etc. A scale parameter on the Transform section of lights would help a lot.
- on the VRayMTL BRDF ( maybe others) there is an Amount slider missing on the Diffuse/Relfect/Refraction parameters. When converting our projects to VfH, we would need to build in this slider as a color multiplied with a float operation on each of these attributes, on all shaders, as the Maya VRay Next shaders have that included. Would be nice to have in VfH too!
- BlendMTL seems to be missing the Base Mat input. Is this the first input when creating BRDF inputs?
Thanks in advance!
We are on Build 3551ba6 from the 26th of July 18:37 with Hou 17.5.293

We are porting a maya project to houdini and are running in a couple issue/have some questions:
- there is no temperature color mode on any of the lights in houdini. i am not sure if i missed a post or a workaround in the beta forum or if this is coming still. we use this a lot, so a fix for this would be very welcome!
- the standard values for the shadow bias are 0,02 in maya, in houdini its set to 0,002. is there a specific reason for this? I dont see any difference in when comparing them.
- there is a scale parameter missing on lights. in maya we sometime create ellipsoid light from sphere lights. i found the only work around is to add a tranform node inside the light. Although this does work, it is not a very clear solution as we would always have to dive in a light, or make stickynotes etc. A scale parameter on the Transform section of lights would help a lot.
- on the VRayMTL BRDF ( maybe others) there is an Amount slider missing on the Diffuse/Relfect/Refraction parameters. When converting our projects to VfH, we would need to build in this slider as a color multiplied with a float operation on each of these attributes, on all shaders, as the Maya VRay Next shaders have that included. Would be nice to have in VfH too!
- BlendMTL seems to be missing the Base Mat input. Is this the first input when creating BRDF inputs?
Thanks in advance!
We are on Build 3551ba6 from the 26th of July 18:37 with Hou 17.5.293
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