Hi,
Dragging a texture into an object or using the material override option under settings, how it works under the hood is that it connects the texture into the diffuse slot of a vray material and applying that material to an object
This way the textures appear brighter than expected, This is not how debug shading(isolate select) works in Vray Max/Maya/Modo
For the correct behavior, create a Vray light material, connect the texture to the color slot and apply that material to an object, this is how I expect my textures to be like
Am I missing something?
This is a very big deal, currently I create a light material to be able to drag into my objects and see the effect of my textures.
Best,
Muhammed
Dragging a texture into an object or using the material override option under settings, how it works under the hood is that it connects the texture into the diffuse slot of a vray material and applying that material to an object
This way the textures appear brighter than expected, This is not how debug shading(isolate select) works in Vray Max/Maya/Modo
For the correct behavior, create a Vray light material, connect the texture to the color slot and apply that material to an object, this is how I expect my textures to be like
Am I missing something?
This is a very big deal, currently I create a light material to be able to drag into my objects and see the effect of my textures.
Best,
Muhammed
Comment