I need to mix multiple images for a displacement map, but can't get it to work. Actually simply piping the color (or intensity) from an image file into GeomDisplacementMesh results in nothing. I can put the file path directly in the GeomDisplacedMesh, but I need to mask and mix images. What am I doing wrong? thanks.
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layered texture into Displacement
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Hello corestudio , it seems to work properly on my side, what Houdini, OS and V-Ray you are using. Here is an example of mixed images used as displacement map.
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