Doing some R&D into how various renderers handle skin with Emily (Wikihuman) as starting place. One thing that's causing trouble is is translating the specular layers, where there doesn't seem to be a direct analog to what's happening in the Maya setup. What is that shader that is labeled a VRayPluginNodeMtl and how to figure out the same setup in VRay Houdini?
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Wikihuman Emily specular
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If possible, you can export a VRScene from Maya, import it in Houdini using a VRScene SOP node and use the Import tab -> Import Material option.
Based on the parameter names on the screenshot above, this seems to be one of the basic low-level BRDFs shipped with V-Ray. We have them hidden in the Houdini UI but if you need to, you can always create one with python. E.g. by typing the following in the Python Shell window to create a new BRDFGGX node in /mat:
hou.node('/mat').createNode('VRayNodeBRDFGGX')
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