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User color attribute on GPU/RTX for instances(Packed primitives).

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  • User color attribute on GPU/RTX for instances(Packed primitives).

    Hello, I'm working with packed primitives and trying to use for example @Cd attribute to drive a color change in the material builder using User-Color node. It works flawlessly with CPU but gets completely removed from calculation in RTX/GPU mode (and hybrid as well).

    Is this a bug or something that's not implemented yet? Are there any workarounds?

    Thanks in advance!

  • #2
    Hello koncepd , I've reproduced the issue and reported it. Will write back when it is fixed.
    Georgy Chakarov | QA
    www.chaosgroup.com
    georgy.chakarov@chaosgroup.com

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    • #3
      Thanks a lot!

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      • #4
        Heya it seems like we are having the issue where we can't use User Color attrs on a particle system with RTX/CUDA. Is this related or the same issue?

        Thanks!
        --=============--
        -DW
        -buck.co
        --=============--

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        • #5
          dougWilkinson, may I see the scene? Seems to work fine for me...
          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
          andrei.izrantcev@chaos.com
          Support Request

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          • #6
            i've been hounding the artist for a sample file. will bug him again today
            --=============--
            -DW
            -buck.co
            --=============--

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