Hi, been trying all day to get volume to show up alone in a render-pass for GPU/RTX. I'm using a simple cube with some noises on it to test with a grid volume shader. Closest I get is by putting it in it's own object-id group and then changing the render to render mask mode.
Is this the appropriate way? I read in maya forum that to get passes I need to use volume grid with volumetric-geometry mode, this disables volumetric render elements at the bottom of the shader..
I tried alot of combinations, between changing from CPU/GPU/RTX, changing all types of volume attributes (Heat, Temperature, Density, but primarily the later). As well as above mentioned configurations.
I've tried about every setting I can find related to mattes/alphas/transparencies/masks/cryptomattes, modes like bucket/progressive as well as exporting and looking through _all_elements_ export mode for anything close to a volume pass.
Obviously I'm missing something.
Atmosphere (which is only pass mentioned in documentation) only seem to wanna display environment fog. I read in another forum that you have to set transparency related to this pass.., but I dont seem to be able to figure this out...
Any help would be greatly appreciated!
Edit* Atmosphere outputs the volumes in CPU mode...as well as creates the two passes from the volume grid shader...so I guess this is another unsupported feature... : /
Is this the appropriate way? I read in maya forum that to get passes I need to use volume grid with volumetric-geometry mode, this disables volumetric render elements at the bottom of the shader..
I tried alot of combinations, between changing from CPU/GPU/RTX, changing all types of volume attributes (Heat, Temperature, Density, but primarily the later). As well as above mentioned configurations.
I've tried about every setting I can find related to mattes/alphas/transparencies/masks/cryptomattes, modes like bucket/progressive as well as exporting and looking through _all_elements_ export mode for anything close to a volume pass.
Obviously I'm missing something.
Atmosphere (which is only pass mentioned in documentation) only seem to wanna display environment fog. I read in another forum that you have to set transparency related to this pass.., but I dont seem to be able to figure this out...
Any help would be greatly appreciated!

Edit* Atmosphere outputs the volumes in CPU mode...as well as creates the two passes from the volume grid shader...so I guess this is another unsupported feature... : /
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