Announcement

Collapse
No announcement yet.

triplanar mapping with deforming object

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    > Make sure to add the rest to the object properties and then use a "UV named" node to load the "rest" attribute instead of the default "uv" and plug that in to your noise.

    Rest and UV channel are almost completely orthogonal...
    When you enable reference mesh rest - reference mesh is added to the geometry to use for triplanar projection.
    When you are setting "rest" in UVW generator you are forcing geometry attribute "rest" to be exported as geometry map channel to be possible to be sampled by the generator (same for texuser*).
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

    Comment


    • #17
      Originally posted by david.anastacio View Post

      Make sure to add the rest to the object properties and then use a "UV named" node to load the "rest" attribute instead of the default "uv" and plug that in to your noise.
      Thank you very much.

      Comment

      Working...
      X