Is there a way, to assign texture per primitive (with the same shader)?
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Texture per primitive
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Yes, create primitive string attribute, like "myTex" with file path or some text.
Then in image file node use this tag as file path (or part of file path) like "${HIP}/texture_<myTex>.png".
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Example file here: https://drive.google.com/file/d/1M-B...ew?usp=sharing
Note: the attribute is specified under the Forced Attributes list on the Object Properties to ensure it will be exported.Last edited by Gosho.Genchev; 11-03-2020, 08:43 AM.
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Ah, I've linked the entire drive folder instead of the file itself. Apologies, I'll update the link in my previous post, and place it in this one as well:
Link to the file: https://drive.google.com/file/d/1M-B...ew?usp=sharing
All the best!
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