docaml You need to use the OCIO tab in the file node, for each of your image textures(or the OCIO node)
>> For sRGB texture you use, Utility - sRGB - Texture like this,
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>> And for textures that are made in Linear - sRGB like HDRIs you would use Utility - Linear- sRGB
You will need to do that for all of your textures, except normal maps and the textures that are used as multiplier(like bump maps, reflection roughness, reflection glossiness...etc)
>>You will need to go to color management in Vray ROP Parm and switch color space to ACEScg
(as far as I know this option takes care of things like temperature for lights or Vray's Sky color, so the input would be in ACES, but Vray itself is mostly colorspace agnostic)
>> Now in the Vray frame buffer you will need to turn off the sRGB curve
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>> For sRGB texture you use, Utility - sRGB - Texture like this,
>> And for textures that are made in Linear - sRGB like HDRIs you would use Utility - Linear- sRGB
You will need to do that for all of your textures, except normal maps and the textures that are used as multiplier(like bump maps, reflection roughness, reflection glossiness...etc)
>>You will need to go to color management in Vray ROP Parm and switch color space to ACEScg
(as far as I know this option takes care of things like temperature for lights or Vray's Sky color, so the input would be in ACES, but Vray itself is mostly colorspace agnostic)
>> Now in the Vray frame buffer you will need to turn off the sRGB curve
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