Hi,
I am trying to apply some variation to some edge roundness shader and want to use world space noise but locked to the packed prims.
Obviously Object UV's works as expected and textures lock to the object and obviously World UV's work as expected and objects move through the noise, but I need the world space noise to work of a rest position or frame 1 or something.
Any clues?
Many thanks.
Jim
I am trying to apply some variation to some edge roundness shader and want to use world space noise but locked to the packed prims.
Obviously Object UV's works as expected and textures lock to the object and obviously World UV's work as expected and objects move through the noise, but I need the world space noise to work of a rest position or frame 1 or something.
Any clues?
Many thanks.
Jim
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