Hi!
What would be the preferred setup to transform a UV projection using the vray_image_file or vray_uvw_projection nodes in Houdini?
In maya you get the 'place3dTexture' node when projecting textures.
I can see that in vray_image_file node there is a uvw_transform input but Im not sure how to hook that up to say a null.
What I would like to do is to have a null that I could move, rotate and scale in the viewport and have that drive the texture projection placement. How do I do that?
Cheers!
What would be the preferred setup to transform a UV projection using the vray_image_file or vray_uvw_projection nodes in Houdini?
In maya you get the 'place3dTexture' node when projecting textures.
I can see that in vray_image_file node there is a uvw_transform input but Im not sure how to hook that up to say a null.
What I would like to do is to have a null that I could move, rotate and scale in the viewport and have that drive the texture projection placement. How do I do that?
Cheers!
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