Is there a global mipmap contol for the quality of the mipmaps? Is the filter blur the control for that per iamge texture?
If thats the case can somebody help me to write a python translate code for changing that during rendertime? could not figure out how to do it.
Regards Alexis
If thats the case can somebody help me to write a python translate code for changing that during rendertime? could not figure out how to do it.
Regards Alexis
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