Hi!
I got a couple of assets from Maya saved out as vrscenes, which is then being instanced in Houdini and saved back into a new vrscene to be imported into Maya again.
The shader in Maya is set up with a Random by ID in a sampler info node to randomize some colors, but this does not carry over after its being instanced in Houdini. I've also tried doing it with Random by instance ID in a MultiSubTexture, but that doesnt seem to work either.
Any idea on how I should get this to work?
I got a couple of assets from Maya saved out as vrscenes, which is then being instanced in Houdini and saved back into a new vrscene to be imported into Maya again.
The shader in Maya is set up with a Random by ID in a sampler info node to randomize some colors, but this does not carry over after its being instanced in Houdini. I've also tried doing it with Random by instance ID in a MultiSubTexture, but that doesnt seem to work either.
Any idea on how I should get this to work?
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