Hi,
While I enjoy working with vray in Houdini, some things feels a little bit strange to me.
It seems the idea is more to rebuild most of the utility nodes instead to support the ones that are actually there and work pretty well. The following thoughts are from an artist perspective. I am no developer. So it may be that I think of some things to be simple, which they arent in development so sorry for that in advance.
e.g.
Instead of one "bind" node I have a "userColor" / "userFloat" / "userInteger" node. As Houdini I ask myself immediately: "I want to use my beloved bind node that imports all attributes on my geometry !!" , "Integer is for all integers I guess. Float for all floats. And than Color instead of Vector. Can I import now only colors with the userColor or any kind of vector?"
Whouldn´t it be better to just support the heavily used bind node which can import all attribute types?
There is also an vector to color node. In Houdini I can use any vector as color and vice versa. There is not really a difference between vector data and color data right? Do I have to convert a vector to a color before using it as color?
We have the "floatoperations" and "vectoroperations" nodes instead of supporting the utility nodes that are already there.
There is a "floattocolor" node. The already existing "floattovec" node gives much more control about the individual components you want to change.
Support for the nice "fit" node would also be nice. ( I know there is the remap node. I dont want you to disable it
)
I hope you get me right. I like rendering with vray in houdini but It would be nice to have support for all that utility stuff which is already there and works quite well.
cheers
Jon
While I enjoy working with vray in Houdini, some things feels a little bit strange to me.
It seems the idea is more to rebuild most of the utility nodes instead to support the ones that are actually there and work pretty well. The following thoughts are from an artist perspective. I am no developer. So it may be that I think of some things to be simple, which they arent in development so sorry for that in advance.
e.g.
Instead of one "bind" node I have a "userColor" / "userFloat" / "userInteger" node. As Houdini I ask myself immediately: "I want to use my beloved bind node that imports all attributes on my geometry !!" , "Integer is for all integers I guess. Float for all floats. And than Color instead of Vector. Can I import now only colors with the userColor or any kind of vector?"
Whouldn´t it be better to just support the heavily used bind node which can import all attribute types?
There is also an vector to color node. In Houdini I can use any vector as color and vice versa. There is not really a difference between vector data and color data right? Do I have to convert a vector to a color before using it as color?
We have the "floatoperations" and "vectoroperations" nodes instead of supporting the utility nodes that are already there.
There is a "floattocolor" node. The already existing "floattovec" node gives much more control about the individual components you want to change.
Support for the nice "fit" node would also be nice. ( I know there is the remap node. I dont want you to disable it
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I hope you get me right. I like rendering with vray in houdini but It would be nice to have support for all that utility stuff which is already there and works quite well.
cheers
Jon
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