A modelling, rendering question.
I have a diamond set into a piece of silver.
The silver has the shape of the diamond booleaned such that the surfaces of the diamond and the silver are in contact.
This seems to produce a decent visual result but the rendertimes have shot up by a factor of 5 or so.
What is the best method for vray rendering and indeed modelling for vray (in this case) when it comes to interpenetrating of congruent surfaces? and by extension what is the nested dielectric workflow with vray?
Thanks for any input,
Jim
I have a diamond set into a piece of silver.
The silver has the shape of the diamond booleaned such that the surfaces of the diamond and the silver are in contact.
This seems to produce a decent visual result but the rendertimes have shot up by a factor of 5 or so.
What is the best method for vray rendering and indeed modelling for vray (in this case) when it comes to interpenetrating of congruent surfaces? and by extension what is the nested dielectric workflow with vray?
Thanks for any input,
Jim
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