Hi,
Could any of the devs or QA explain how this feature (Max. MipMap Resolution) works exactly? The help page does not contain any info about this: https://docs.chaosgroup.com/display/...NI/Options+Tab
If I'm using a .tx or tiled EXR at 4k resolution, does this setting at zero forces V-Ray to always use the highest resolution? And how does the other values works, does 1 correspont to half resolution (2K)?
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Bonus question:
In the "Raycaster" help page it says that the "Dynamic Memory Limit": "Geometry and EXR tiles share the same memory pool, so this parameter also controls the memory limit for tiled EXR files with mip-maps." So how does this work with .tx textures? Or .tx are not really supported?
Best,
David.
Could any of the devs or QA explain how this feature (Max. MipMap Resolution) works exactly? The help page does not contain any info about this: https://docs.chaosgroup.com/display/...NI/Options+Tab
If I'm using a .tx or tiled EXR at 4k resolution, does this setting at zero forces V-Ray to always use the highest resolution? And how does the other values works, does 1 correspont to half resolution (2K)?
Bonus question:
In the "Raycaster" help page it says that the "Dynamic Memory Limit": "Geometry and EXR tiles share the same memory pool, so this parameter also controls the memory limit for tiled EXR files with mip-maps." So how does this work with .tx textures? Or .tx are not really supported?
Best,
David.
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