Hi everyone
Recently using vray in Houdini - but finding it difficult to recreate and isolate areas of shaders that i would typically be able to build in 3dsmax using the falloff map set to shadow/light (this is missing in the houdini build).
I have also tried using the Vray gradient ramp node and set it to 'lighting- the docs say this responds to lighting/intensity but it i havnt been able to get anything working so far.
I would like to be able to isolate the highlights and shadows. Any one have some insight into this?
Thanks
Recently using vray in Houdini - but finding it difficult to recreate and isolate areas of shaders that i would typically be able to build in 3dsmax using the falloff map set to shadow/light (this is missing in the houdini build).
I have also tried using the Vray gradient ramp node and set it to 'lighting- the docs say this responds to lighting/intensity but it i havnt been able to get anything working so far.
I would like to be able to isolate the highlights and shadows. Any one have some insight into this?
Thanks
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