I'm fairly to V-Ray, so forgive me if this is an obvious thing. I'm sure the answer is in the Googleverse, I just couldn't find it.
I'm trying to mask objects using object IDs with multimatte, but the masks don't line up exactly right--there is an apparently-1-pixel border between them, meaning I have to do some mask dilation to get them to work (and leading to imperfect edges). What am I doing wrong/how can I get clean edges?
A simple three-object example (the black and gold parts are actually different meshes) attached--the RGB beauty, the multimatte, and then the three mattes layered where you can see the edges (and then a closeup of the edging).
(These images are just screenshots from Nuke, by the way--the resolution of the image is 720x720.)
Thanks!
I'm trying to mask objects using object IDs with multimatte, but the masks don't line up exactly right--there is an apparently-1-pixel border between them, meaning I have to do some mask dilation to get them to work (and leading to imperfect edges). What am I doing wrong/how can I get clean edges?
A simple three-object example (the black and gold parts are actually different meshes) attached--the RGB beauty, the multimatte, and then the three mattes layered where you can see the edges (and then a closeup of the edging).
(These images are just screenshots from Nuke, by the way--the resolution of the image is 720x720.)
Thanks!
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