I'm trying to get something from ZBrush into Houdini (and use V-Ray) and keep getting inconsistent results and never what I'm looking for. The problem is definitely me--I find snippets of tips everywhere, but haven't found the one good workflow guide that I need. Basically, I'm dealing with a whole lot of super-remedial questions at once.
I think I have most everything beaten into some sort of submission, except that I'm getting seams and ridges when I apply my normal map (base diffuse color material --> BRDF Bump --> Output, alongside displacement which works okay once it's reined in to about a 0.05 scale). Attached are a screenshot of my simple bumpy ZBrush tongue and the Houdini version with displacement and bump applied.
I used both Smooth UV and Smooth Normals in ZBrush, as well as FlipG. I think I've tried all the combinations of those being on and off, but clearly not, otherwise they would be beautiful and perfect.
Thanks for any help!
ADDENDUM: This does seem to be a V-Ray in Houdini setting that is causing this faceting--using the same maps in Mantra I was able to get seamless bumps.
FURTHER ADDENDUM: The problem seems to lie in the BRDF Bump. When I do everything except the bump, running through a regular material, all is fine. Once I pump the material into the base_brdf of the bump material, everything gets faceted, whether or not I have a bump image going in to bump_tex_color--so clearly I have to tell it to do something I'm not telling it.
I think I have most everything beaten into some sort of submission, except that I'm getting seams and ridges when I apply my normal map (base diffuse color material --> BRDF Bump --> Output, alongside displacement which works okay once it's reined in to about a 0.05 scale). Attached are a screenshot of my simple bumpy ZBrush tongue and the Houdini version with displacement and bump applied.
I used both Smooth UV and Smooth Normals in ZBrush, as well as FlipG. I think I've tried all the combinations of those being on and off, but clearly not, otherwise they would be beautiful and perfect.
Thanks for any help!
ADDENDUM: This does seem to be a V-Ray in Houdini setting that is causing this faceting--using the same maps in Mantra I was able to get seamless bumps.
FURTHER ADDENDUM: The problem seems to lie in the BRDF Bump. When I do everything except the bump, running through a regular material, all is fine. Once I pump the material into the base_brdf of the bump material, everything gets faceted, whether or not I have a bump image going in to bump_tex_color--so clearly I have to tell it to do something I'm not telling it.
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