Hey all,
Sorry for the dumb question but I am stuck on achieving a simple task, UV mapping in the shader level.
Is there a way to cylindrically map and have have some kind of size controls?
I can see camera settings but I do not want it to be a cam projection.
Best,
Jim
Sorry for the dumb question but I am stuck on achieving a simple task, UV mapping in the shader level.
Is there a way to cylindrically map and have have some kind of size controls?
I can see camera settings but I do not want it to be a cam projection.
Best,
Jim
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