Just as title says, is there a version of update 2 for houdni 18.0.597?
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(Resolved) Update 2 for houdini 18.0.597?
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The latest 18.0 production build is 460, and there's an update 2 that was released only a few weeks ago. That's just for Vray Next (4.30) though.
For myself, I'd like to know a bit more about feature parity between Vray 5 and Vray Next. Obvious one is the IPR framebuffer in Vray 5 but other than that I am not sure what's new/better in the Vray 5 beta. Are there Vray Next features that are missing in Vray 5 since it's a beta?
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Hey tobbeo ,
we've mentioned the knows issues here: https://docs.chaosgroup.com/display/...y5-KnownIssues
- No Post Translate support yet
- The Light Mix element is not yet available
- VFB Render Region is ignored for Production rendering and IPR
- Physical Camera’s Exposure Value parameter does not work as intended
- PatternID and Random textures are not yet implemented for V-Ray 5
- Displacement from VOP network does not behave correctly when applied with a Material SOP to Merged meshes - only if some of the faces do not have a material with displacement assigned to them
- Incorrect message "Unsupported 2D Type for Displacement" printed when rendering with V-Ray 5 GPU
Hope that helps!
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Originally posted by docaml View PostJust as title says, is there a version of update 2 for houdni 18.0.597?
The latest V-Ray Next Update 2 production build in the Downloads section is for 18.0.566.
Hope that helps!
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Originally posted by Gosho.Genchev View PostHey tobbeo ,
we've mentioned the knows issues here: https://docs.chaosgroup.com/display/...y5-KnownIssues
In my personal opinion, the major new features that the Houdini world would be most interested in V-Ray 5 would be the Light Path expressions and the improved acesCG support, as well as the GPU rendering improvements (Out of Core, 2D displacement support, OSL support).
Hope that helps!
-- Erik
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Hey GoodbyeKansas ,
Andrei just fixed that yesterday - we've tested on our end so hopefully your internal scripts will behave as expected too.
Best regards!
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I agree with Fido Film (hej landsmän, alltid haft mycket respekt för ert arbete), Post Translate python is important. Gosho, I agree, light path expressions, aces and the GPU improvements you mentioned are very high of what I want to see prioritized as well. An item that's higher on my list though is regarding vrscene volume reference workflow. It would be nice to at least get a bounding box representation of any referenced volumes and at some point some preview of the voxels themselves. I love that it works, but not having any sort of preview of even the most basic kind is a bit of a downer. Most of my sim work is out of Houdini so not a big deal but there are files and certain situations that are just quicker to do in Max and using vrscenes to bring them over is fantastic.
I'll write support for nightlies, glad to hear post translate was added.
Also, thank you Gosho, I was aware of this page but wasn't sure if that was a comprehensive list. Other than the items in the list, does 4.30 offer anything that 5 doesn't at this point? Current work I'm doing is a lot of RnD. Not sure if you are willing to answer this question, but I would also like to know if V-Ray Houdini is getting the same attention as Max/Maya. It's obviously a bit behind at the moment but it's an important question regarding how much one should invest in a V-Ray/Houdini workflow. vrscene is a great bridge between Vray in different software, but I don't want to be 6+ months behind in Vray Houdini all the time.
(Sorry for hijacking your thread docami)
Originally posted by Gosho.Genchev View PostHey tobbeo ,
we've mentioned the knows issues here: https://docs.chaosgroup.com/display/...y5-KnownIssues
In my personal opinion, the major new features that the Houdini world would be most interested in V-Ray 5 would be the Light Path expressions and the improved acesCG support, as well as the GPU rendering improvements (Out of Core, 2D displacement support, OSL support).
Hope that helps!Last edited by tobbeo; 22-10-2020, 10:31 AM.
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Also, thank you Gosho, I was aware of this page but wasn't sure if that was a comprehensive list.
Other than the items in the list, does 4.30 offer anything that 5 doesn't at this point?
edit: the Volume Grid Texture is causing issues in V-Ray 5 at the moment - we added it with the intention of adding support for native ocean rendering, similar to the Ocean Sample Layers VOP for Mantra. It's a WIP and I can't really think of any other use for it besides advection displacement for volumes but that will also require extra dev work on our part.
Current work I'm doing is a lot of RnD. Not sure if you are willing to answer this question, but I would also like to know if V-Ray Houdini is getting the same attention as Max/Maya. It's obviously a bit behind at the moment but it's an important question regarding how much one should invest in a V-Ray/Houdini workflow. vrscene is a great bridge between Vray in different software, but I don't want to be 6+ months behind in Vray Houdini all the time
With respect to 3ds Max, we will always be a tad behind - it is not a matter of unwilligness on our end but rather of internal infrastructure.
An item that's higher on my list though is regarding vrscene volume reference workflow. It would be nice to at least get a bounding box representation of any referenced volumes and at some point some preview of the voxels themselves.
Hope that helps!Last edited by Gosho.Genchev; 22-10-2020, 11:11 AM.
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