I have an ice cream model that is coated in a semi transparent gel, at some point in the modelling process the ice cream bar is booleaned out of the gel so I end up with coplanar surfaces. Ice cream surface and gel inner surface touching it.
What is the best way to deal with this to get predictable results.
Currently there is some fairly obvious zfighting with the coplanar polys.
Overlap?
Micro air gap?
Coplanar with a magic setting?
What is the best way to deal with this to get predictable results.
Currently there is some fairly obvious zfighting with the coplanar polys.
Overlap?
Micro air gap?
Coplanar with a magic setting?
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