HEllo, how to make pyry bake voilume working with Vray ?
I have setup it like this.
i load a vdb and add pyro bake volume node
on this node i change :
i assign my volume vray material in assign material
on scatter a say none to downsample
in bindings i check baked emmission wich create a Ce field for emmision.
So, i have 2 new fields to play with.
Scatter and Ce.
In my volume vray material, in field i try Ce or scatter to make fire but nothing happen even i put something like 10000 in fire multiplier.
when i check with geometry spreadshit i saw 0 everywhere for scatter and Ce.
Seems empty ? but it's work with mantra if i use the mantra shader.. even there are all 0.
And of course in viewport it's not 0 at all we see fire in smoke.
any idea ?
I have setup it like this.
i load a vdb and add pyro bake volume node
on this node i change :
i assign my volume vray material in assign material
on scatter a say none to downsample
in bindings i check baked emmission wich create a Ce field for emmision.
So, i have 2 new fields to play with.
Scatter and Ce.
In my volume vray material, in field i try Ce or scatter to make fire but nothing happen even i put something like 10000 in fire multiplier.
when i check with geometry spreadshit i saw 0 everywhere for scatter and Ce.
Seems empty ? but it's work with mantra if i use the mantra shader.. even there are all 0.
And of course in viewport it's not 0 at all we see fire in smoke.
any idea ?
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