As I had a little time on my hands, I started to look into the Lightmix workflow and a question popped up. When changing the color/intensity of lights in VFB's Lighmix Panel, shouldn't the GI (and in fact any secondary rays) from that light also change? Currently, the GI (and secondary rays) together with the light's shapes (rec lights in my case) live in the "Rest"-Element. Is that how this should work or am I missing something? I also want to add that I played with lightmix back in maya's vray5 beta, and I think I remember, that GI would change along (which is really the only useful option).
Also as a sidenote, the default setting for Light groups in the LightMixRE is called "Instanced Lights" where as in the docs it's called "Individual Lights" (insterestingly enough only in a screenshot) which makes a lot more sense. Also, the structure in the doc for describing the LightMixRE's Paremeters seems a bit off, might be good to change that.
My simple testscene is attached.
V-Ray for Houdini number:10756 hash:c8d62a9 from 07 Jan 2021 05:10 (build number:10756)
V-Ray Core 5.00.50 [28341730] from 4 Jan 2021
Also as a sidenote, the default setting for Light groups in the LightMixRE is called "Instanced Lights" where as in the docs it's called "Individual Lights" (insterestingly enough only in a screenshot) which makes a lot more sense. Also, the structure in the doc for describing the LightMixRE's Paremeters seems a bit off, might be good to change that.
My simple testscene is attached.
V-Ray for Houdini number:10756 hash:c8d62a9 from 07 Jan 2021 05:10 (build number:10756)
V-Ray Core 5.00.50 [28341730] from 4 Jan 2021
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