Hi,
I made a simple Pyro sim with Pyroburst and the SOP Pyro Node.In the export Tab of the Pyro Solver I covered all Volumes to VDBs.
I have not resampled the velocities.
The Fire and Smoke render fine in V-RAY 5 but I don't find the right way to render MotionBlur on it.
Which are the correct steps for that?
I have a Physical Camera with MotionBlur enabled, long Shutter time and I also activated (like in Mantra) on the Geometry container "Velocity Blur".
A vel vdb is available on my final node.
Do I miss something?
Thanks a lot
Helge
I made a simple Pyro sim with Pyroburst and the SOP Pyro Node.In the export Tab of the Pyro Solver I covered all Volumes to VDBs.
I have not resampled the velocities.
The Fire and Smoke render fine in V-RAY 5 but I don't find the right way to render MotionBlur on it.
Which are the correct steps for that?
I have a Physical Camera with MotionBlur enabled, long Shutter time and I also activated (like in Mantra) on the Geometry container "Velocity Blur".
A vel vdb is available on my final node.
Do I miss something?
Thanks a lot
Helge
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