I've been struggling with getting good performance from Houdini and VRay and now, after months of learning Houdini (not just the scattering part, though), I'm wondering if I'm missing something fundamental. In Max, I can render fairly heavy scenes using VRay, but Houdini/VRay just fills up 64GB of ram, freezes and crashes after a few thousand objects. It occurred to me that maybe VRay in Houdini doesn't recognize packed geos as instances? If I have a bunch of packed geos, what is the correct workflow to get VRay to load them as instances? I'm scattering points and "instancing" them in a for loop, nothing weird. I have googled this and haven't found any straightforward answers.
Or, if VRay actually does recognize packed geo as instances, why is it so heavy/crashing, what am I missing?
Thanks.
Or, if VRay actually does recognize packed geo as instances, why is it so heavy/crashing, what am I missing?
Thanks.
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