How is vray doing a matte object?
In my renders it seems the alpha is wrong, the objects set as matte in the ROP are catching the secondary lighting from the GI and they also have alpha.
I was expecting not being affected by the lighting, not appearing in the alpha and just culling other objects.
I have tried adding the objects as Force Matte in the ROP, Mantra style. And also adding the Vray properties to the object and setting them to be matte, I played with all the setting there and I always got the matte object affected by the GI and appearing in the Alpha.
As a side note, I discovered that to render volumes correctly with matte objects I have to render them as Volume Geometry set in the Volume Grid shader
Thanks
In my renders it seems the alpha is wrong, the objects set as matte in the ROP are catching the secondary lighting from the GI and they also have alpha.
I was expecting not being affected by the lighting, not appearing in the alpha and just culling other objects.
I have tried adding the objects as Force Matte in the ROP, Mantra style. And also adding the Vray properties to the object and setting them to be matte, I played with all the setting there and I always got the matte object affected by the GI and appearing in the Alpha.
As a side note, I discovered that to render volumes correctly with matte objects I have to render them as Volume Geometry set in the Volume Grid shader
Thanks
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