I am scattering a lot of objects to points and saving them to a vrayscene for rendering. Unfortunately the vray scene is getting very big with millions of points.
I tryed to avoid that by scattering packed geometry. I used the instancer object and copied vray proxys. I also tried it with scattering alembic files. No luck. When I raise the template points to a million or so the size of the vray scene is getting disproportionate high. As I am scattering only one single object I expect the vrscene to stay smaller even if I raise up the template points.
Am I missing something? Should I do that any different? Scene File is attached.
Jon
I tryed to avoid that by scattering packed geometry. I used the instancer object and copied vray proxys. I also tried it with scattering alembic files. No luck. When I raise the template points to a million or so the size of the vray scene is getting disproportionate high. As I am scattering only one single object I expect the vrscene to stay smaller even if I raise up the template points.
Am I missing something? Should I do that any different? Scene File is attached.
Jon
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