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quick way to render unconnected frames at once

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  • #16
    Originally posted by chakarov View Post
    little update, I've added another wedge with same variable name but wadge type is set to range and here you could set a range of frames, then merge both wedges. This way you don't need to add every frame from a range manually.
    Ok, I see now. I need to cook the output node, right?
    Sorry, I am unfamiliar with PDGs and omitted the "cooking bar" .]]

    Ok, it works now.
    Thanks .]]
    Last edited by woytha; 28-03-2022, 04:23 AM.

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