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I think it's a different case. V-ray Light Material has the Color Multiplier exposed as input.
My question is about Vray Material's Self-Illumination Multiplier, which does not seem to be exposed as input.
There are multiple other multipliers across different V-ray nodes which do not seem to be exposed as inputs. What I'm missing here?
you are right, that's what I'm doing. Then again, why the option exists at all?
Still I feel that some inputs are missing - another example would be Fog Bias. While probably I can work around Fog Multiplier by simply multiplying the Fog Color, I'm not sure how to work around the Fog Bias?
I think it's a different case. V-ray Light Material has the Color Multiplier exposed as input.
My question is about Vray Material's Self-Illumination Multiplier, which does not seem to be exposed as input.
There are multiple other multipliers across different V-ray nodes which do not seem to be exposed as inputs. What I'm missing here?
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