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UV randomizer, how to?

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  • UV randomizer, how to?

    Hello, can someone explain to me how this uv randomizer work? I can not make it work. I have packed instances and I want to randomize texture on each of them, but whatever I do, it is not working. What is the proper workflow?
    Thanks in advance,
    Doca
    Last edited by docaml; 22-04-2021, 01:06 AM.

  • #2
    what kind of random - uv offset, a different texture on each, or a different color? Different methods for these
    Hristo Velev
    MD/FX Lead, Bottleship VFX
    Sofia, Bulgaria

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    • #3
      Hi Hristo, I am asking about testure uv offset.

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      • #4
        In the uv channel name node, there are offset uv parameters, at least on my 4.30. Would love to have these separate in a node that's better suited for the job, overall a cleanup and reorganization of the shaders would be great
        Hristo Velev
        MD/FX Lead, Bottleship VFX
        Sofia, Bulgaria

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        • #5
          Originally posted by docaml View Post
          Hi Hristo, I am asking about testure uv offset.
          Hey docaml,

          Check out this old posts, you should be able to re-use these techniques for any randomization you need.
          https://forums.chaosgroup.com/forum/...98#post1071698
          https://forums.chaosgroup.com/forum/...53#post1089553

          Best,
          David.
          David Anastácio // Accenture Song - VFX
          https://www.accenture.com/us-en/serv...visual-effects

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