Hello.
Not sure if it is possible to do this, I couldn't find the way so far.
So in Mantra I can use a PBR Diffuse to calculate the diffuse lighting and then connect the BSDF(F) to a compute light VOP and convert that F into a color and opacity.
I can use this color in my shader to mask other operations.
Is there any way to get this in a Vray shader? Any way to calculate the diffuse, or specular BSDF and convert it into a color?
Thanks
Not sure if it is possible to do this, I couldn't find the way so far.
So in Mantra I can use a PBR Diffuse to calculate the diffuse lighting and then connect the BSDF(F) to a compute light VOP and convert that F into a color and opacity.
I can use this color in my shader to mask other operations.
Is there any way to get this in a Vray shader? Any way to calculate the diffuse, or specular BSDF and convert it into a color?
Thanks
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