Hello guys,
I need to have a high-frequency tiling bitmap and then one big non-tiling bitmap for the whole model which determines the angle of repetition of this tiling bitmap.
Do you have any ideas on how to do it?
More specifically:
I have a large-scale terrain with fly-through. So I need to combine several levels of detail. There are fields that have "lines" in their structure based on plowing and stuff.
I would like to prepare one detailed texture which would be tiling. But I need to rotate this tiling texture based on a "flow-map" which determines the angle of the field.
So I managed this:
a] load UV into the material editor
b] rotate them with the flow map (I have separate map where 0=no rotation and 1=360 degrees)
c] buuut it does not work with tiles. This solution only rotates UVs of the whole texture right?
So now I am stuck. Any idea how to get this thing done?
Thanks!
I need to have a high-frequency tiling bitmap and then one big non-tiling bitmap for the whole model which determines the angle of repetition of this tiling bitmap.
Do you have any ideas on how to do it?
More specifically:
I have a large-scale terrain with fly-through. So I need to combine several levels of detail. There are fields that have "lines" in their structure based on plowing and stuff.
I would like to prepare one detailed texture which would be tiling. But I need to rotate this tiling texture based on a "flow-map" which determines the angle of the field.
So I managed this:
a] load UV into the material editor
b] rotate them with the flow map (I have separate map where 0=no rotation and 1=360 degrees)
c] buuut it does not work with tiles. This solution only rotates UVs of the whole texture right?
So now I am stuck. Any idea how to get this thing done?
Thanks!
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