Heya Folks!
I'm bringing a max environment across into houdini vray as we have to integrate with fx. It's pretty dense with a lot of different models to start off with and those models are all using a multi sub of about 50 materials across the lot. It's fine to bring in some meshes and use the unpack node to access groups for material assignment but as the model count grows it's not going to be a viable workflow in terms of viewport speed. Is there any type of mesh that can be brought into houdini and vray can assign that multi material directly and render correctly with no other nodes? Or is there another workflow I'm missing out on that could achieve something similar? It maybe makes sense to do a vrscene per object since I could probably maxscript that but it'd be great to go with something like alembic where our other departments could use the same files.
Cheers for any thoughts!
I'm bringing a max environment across into houdini vray as we have to integrate with fx. It's pretty dense with a lot of different models to start off with and those models are all using a multi sub of about 50 materials across the lot. It's fine to bring in some meshes and use the unpack node to access groups for material assignment but as the model count grows it's not going to be a viable workflow in terms of viewport speed. Is there any type of mesh that can be brought into houdini and vray can assign that multi material directly and render correctly with no other nodes? Or is there another workflow I'm missing out on that could achieve something similar? It maybe makes sense to do a vrscene per object since I could probably maxscript that but it'd be great to go with something like alembic where our other departments could use the same files.
Cheers for any thoughts!
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