Hi guys
It’s an open question,
I have a user Attribute that I’m trying to use as a map (userColor), but it is kind of low resolution,
I would like to distort it in render time to get some nice shape out of it and make it look clean and high res, if I was doing this in nuke, I would use STmap or IDistort and a driven by a noise texture.
I thought about using a cop network in the vrayMaterialBuilder but the network seems to be disabled.
Is there any way to do that in V-ray? Is there a layer tex transformation math node?
It’s an open question,
I have a user Attribute that I’m trying to use as a map (userColor), but it is kind of low resolution,
I would like to distort it in render time to get some nice shape out of it and make it look clean and high res, if I was doing this in nuke, I would use STmap or IDistort and a driven by a noise texture.
I thought about using a cop network in the vrayMaterialBuilder but the network seems to be disabled.
Is there any way to do that in V-ray? Is there a layer tex transformation math node?
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