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  • Embree optimization

    Hello guys,
    I have a question regarding "Embree dynamic tree". I have a simple scene - a dome light, and a mesh of several milions polys of terrain (no intersection just converted heightfield). One texture for diffuse, one for reflection, and one for a bump map. There is an animated camera flying over.
    However, when rendering every frame Vray spends like 30 percent of rendering time on preparing the scene. I was wondering, if this is necessary as the mesh is staying the same. I tried to turn off embree acceleration and to change the mode to static but with no change...
    Is there a way how to speeds things up in this situation?
    Thanks
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