I'm probably missing something here, but I can't think of a way to blend 2 brdf materials that have Fog Color.
Blend Material works with base material/coat materials, so materials are not equal and adding transparency mask is not doing what I would like.
The problem seems to be in the way Fog Color works - it cannot be softly blended to transparency even in a normal VrMaterial.
The attached example works because one of the materials is not transparent. How to expand this to transparent materials?
Blend Material works with base material/coat materials, so materials are not equal and adding transparency mask is not doing what I would like.
The problem seems to be in the way Fog Color works - it cannot be softly blended to transparency even in a normal VrMaterial.
The attached example works because one of the materials is not transparent. How to expand this to transparent materials?
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