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Main challenges with V-Ray for VFX

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  • Main challenges with V-Ray for VFX

    Hi guys,

    Just wanna outline the major areas we're having challenges with V-Ray in our VFX work, hopefully that helps:


    First, volumes. We need volume sampling shader nodes and custom shader building. Look how Mantra and Arnold work for comparison. Scattering and efficient illumination across volumes is important too - Mantra does it with a separate light that samples volumes and that's ok. We're now rendering these with Mantra.
    Second, point volumes. Very often we need to render points with a volumetric shader - dirt, foam, snow, energy etc effects. The scatter volume etc are cool for big pieces of geometry but when we have points with many entries/exits of rays, they don't work. We're now rendering these with Mantra too.
    Third, vrscene flexibility. To use it in environment builds and complex lighting scenarios, we need to be able to copy a vrscene to points, do shader overrides, cull primitives from it. Probably USD is the way there, and that's ok.

    There's other smaller things but still quite important - the shader nodes are organized in a very messy way that's counterproductive. Using the FB is unstable sometimes, crashes or not-responds.

    Thanks!
    Hristo Velev
    MD/FX Lead, Bottleship VFX
    Sofia, Bulgaria

  • #2
    Can I add ocean spectrum to this list.
    I am also in 100% agreement about volume shaders. It's something that Vray has lagged on for years for some reason.

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    • #3
      Yeah that would be great, but it seems far fetched Also, it would only be reasonably useful if you can render foam too.
      Hristo Velev
      MD/FX Lead, Bottleship VFX
      Sofia, Bulgaria

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      • #4
        +1 on Hristo requests. And would like to add volume scatter anisotropy to it, that one long overdue and very useful. One more good "hack" is the smoke brightness, that is present only in approximation, but i would love to see that in raytraced(GI) only mode. Both Mantra and Karma provide that on the volume shade and it`s very useful to get brighter volumes without having to rely on many bounces or doing extra work with indirect volume pass in Nuke.

        Noemotion.net - www.noemotion.net

        Peter Sanitra - www.psanitra.com

        Noemotionhdrs.net - www.noemotionhdrs.net

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        • #5
          + 1 on these request

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