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Best practices in building shader compounds

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  • Best practices in building shader compounds

    Hi,

    We need compound shaders quite often - build a complex node network and expose only a few parameters for artists, HDA style. What's the best way to do these with vray? Subnet with the vray material builder inside, or a subnet with just the shader nodes or something else?

    Thanks
    Hristo Velev
    MD/FX Lead, Bottleship VFX
    Sofia, Bulgaria
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