Hi,
We need compound shaders quite often - build a complex node network and expose only a few parameters for artists, HDA style. What's the best way to do these with vray? Subnet with the vray material builder inside, or a subnet with just the shader nodes or something else?
Thanks
We need compound shaders quite often - build a complex node network and expose only a few parameters for artists, HDA style. What's the best way to do these with vray? Subnet with the vray material builder inside, or a subnet with just the shader nodes or something else?
Thanks