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Velocity render pass for volume

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  • Velocity render pass for volume

    Hello,

    I wanted to know if it's possible to render a separate velocity pass for volume because it's quite unstable to render motion blur directly inside the render (with vel.* or vel inside the VolumeGridShader)?

    Thank you!

  • #2
    Hey dimitri_allonneau ,

    Yes, it's possible. To get a velocity AOV, add it in the Render Elements list and enable "Volumetric Geometry" under the Rendering tab of the Volume Shader. I've attached an example here --> LINK.

    // if possible, could you send us a scene to check for the issues you've mentioned you are having with vel.* and vel fields?

    Click image for larger version  Name:	houdini_2022-02-07_12-11-00.png Views:	0 Size:	415.6 KB ID:	1139113

    Hope that helps!
    gosho.genchev@chaosgroup.com

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    • #3
      Okay, I tried but it seems not working for the velocity AOV. I've attached the scene

      Thank you for the help!
      Attached Files

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      • #4
        Is there any updates?

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