I have a particle sim which I am rendering using the foam shader. If I include that object in the forced phantom parameter on the vray rop I, it renders the full object as though it was in forced objects rather than just the reflection. Is this a known bug or am I missing a setting?
I should say I'm using V-Ray Core 5.10.20 in Houdini 18.5.499 - py3.
I should say I'm using V-Ray Core 5.10.20 in Houdini 18.5.499 - py3.
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