Hi. I'm wondering what the best approach is for rendering sprites with V-Ray for Houdini? I need to have a disc but with a falloff on the edges. Each particle also has it's own colour/intensity/opacity. I have all those attributes working fine but I'm not sure how to map an image to the opacity to get the falloff. I tried packed primitives with a grid copied to every particle but that just caused Houdini to crash as soon as I hit render. There are around 40K particles so it's nothing major. I'm just not sure of the V-Ray approach to this.
I'm using Houdini 18.5.499 - V-Ray core 5.10.20
I'm using Houdini 18.5.499 - V-Ray core 5.10.20
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