My goal is to bake textures from a highpoly object with vray shaders to a low poly object.
I made a simple test scene with a pig head as high res geo and a reduced version of it as low res geo. The high res has a normal vray material applied. I used Projection Baking Mode but the results are all black. Is my setup correct like that?
Scene File is attached.
kind regards
I made a simple test scene with a pig head as high res geo and a reduced version of it as low res geo. The high res has a normal vray material applied. I used Projection Baking Mode but the results are all black. Is my setup correct like that?
Scene File is attached.
kind regards
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