Hello,
Currently we're planning to do a large scene in Houdini with thousands of lights.
Before we start it, I would like to know more about the VrayLight.
Question1:
Is there any performance advantage of using Instancer to spawn lights instead of actually create each single light as a single node?
I'm asking this because our artists think it's much easier to adjust a light from a node. It's easy to select or see the light in the viewport.
Question2:
If I use Instancer to spawn lights, is there any way I can make a light pass of specify points?
The lightSelect element can only take a node as the input.
Thank you.
Currently we're planning to do a large scene in Houdini with thousands of lights.
Before we start it, I would like to know more about the VrayLight.
Question1:
Is there any performance advantage of using Instancer to spawn lights instead of actually create each single light as a single node?
I'm asking this because our artists think it's much easier to adjust a light from a node. It's easy to select or see the light in the viewport.
Question2:
If I use Instancer to spawn lights, is there any way I can make a light pass of specify points?
The lightSelect element can only take a node as the input.
Thank you.
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