The Sharpen/Blur node seems to only affect rendered pixels and leave the background intact. Is there a way to make it affect the background as well, like how exposure and other color correction affects the entire frame buffer?
That would be useful in VFX when working with plates, for checking the overall lighting levels and colors in areas with lots of detail.
That would be useful in VFX when working with plates, for checking the overall lighting levels and colors in areas with lots of detail.
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